Test Three: Faultlines
When the ground shifted, the whole world did.
2 August - 30 October 2021
The Third Test Game marked a major turning point in the project's evolution. For the first time, nations faced an environmental crisis - a sweeping drought that forced internal adaptation and global response. Alongside this, the game introduced expanded diplomacy: leaders issued formal statements, navigated new alliances, and reacted to the actions of others in the form of "tweets" and reaction statements. Military systems continued to grow, now allowing for more deliberate conflicts, even if still in their early form. The result was a game that felt larger, more reactive, and more intertwined than the two that had come before it.
Key Details of Game Three
Outcome: Game is largely working as intended so far, though the scale and number of players is becoming harder to manage. Tweaks and revision still needed.

The Iranian Drought
Test Game Three marked the first time in Campaign for the Entire God Damn World that a nation faced a non-pandemic natural disaster - a sweeping drought in Iran that dealt an estimated $12 billion blow to the nation's economy. This event tested the game's emerging environmental and economic systems, forcing players and nations to adapt quickly or face severe consequences.
In response, the Iranian player-government issued a statement blaming the mismanagement of their predecessors and began to prioritise investment in irrigation infrastructure, working closely with the Global Assembly and neighbouring nation to secure funding and support. This cooperation highlighted the growing importance of diplomacy and crisis management within the evolving framework of the game.
These unfortunate circumstances, caused by the mismanagement of the previous Government do not go unnoticed.
Extract from a statement issued by the player leading Iran at the time of the drought.
Ultimately, through strategic domestic policy shifts and coordinated effort, Iran managed to mitigate the worst effects of the drought, setting a precedent for how environmental disasters could be handled in future games and the complete rules of the game.